I was first introduced to the idea of games and positive psychology while attending a keynote address by Jane McGonigal at ISTE 2013. It was here, for the first time, that I began giving serious thought to video and computer games as something valuable to society. Though I have never antagonized video gameplay, I hadn't seriously contemplated their greater value until listening to Jane.
Tom Chatfield shares very similar research-based ideas in his TED talk as I heard Jane share at ISTE. That our bodies, minds, and emotions react so positively to a well-designed game structure is promising for those who are willing to acknowledge this and capitalize on such opportunities to enhance their individual pursuits.
As a teacher, I now see a lot of value in incorporating principles of gaming into my learning space, instructional delivery, and student motivation. Rather than forcing students to adhere to a contrived schedule or set of rules in order to "pass" a class, drawing on principles of gameplay (such as XP and badges) seems to be a more natural and engaging way to motivate students to pursue learning. Additionally, it seems to present a more authentic and rewarding approach to facilitating learning for the teacher.
While I am still only a casual gamer, I now see the value that computer/video games have to offer not only us in our pursuit of entertainment, but the world in terms of solving real problems.
Jane is fabulous. There would be opportunities to mull over her work more during our experience.
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